Star Galleon.png (19624 byte)

Imperial Star Galleon

Craft: Kuat Drive Yards' Star Galleon
Type: Cargo/escort frigate
Skill: Capital Ship Piloting: Star Galleon
Scale: Capital Dimensions: 300
Unskilled Penalty: Cost (new): Cost (used):
CARGO & CREW
CargoCapacity: 100k mt Consumables: 6 months
Crew: 130 Crew Combine:
Gunners: 20 Skeleton Crew: 50
Passengers: 300 troops Skeleton Penalty: 10
SENSORS Range/Focus Roll Modifier
Passive 15 1D
Scan 45 1D+1
Search 90 2D
Focus 3 2D+1
HYPERDRIVE SYSTEMS SPEED
HyperdriveMultiplier: x2 Atm. Speed:
HyperdriveBackup: x15 Space: 3
Navcomputer: Yes
MANEUVERABILITY DEFENCES
Atm. Maneuvarability: Hull:
5D+2
Space Maneuverability: 1D Shields: 2D
CREW SKILLS

Astrogation 3D

Capital Ship Gunnery 4D

Capital Ship Piloting 5D

Capital Ship Shields 5D

Sensors 3D
WEAPONS

5 Turbolasers Arc: L/R Crew: 1 Skill: Capital Ship Gunnery Scale:

FCon: 3D Dmg: 4D Space Ranges: 3-15/35/75 Atmospheric Ranges: 6-30/70/150

1 Concussion Missile Launcher Arc: Front Crew: 4 Skill: Capital Ship Gunnery Scale:

FCon: 5D Dmg: 5D Space Ranges: 2-12/30/60 Atmospheric Ranges: 200-1200/3000/6000
NOTES
Used as cargo+escort all in one. The hold (placed in the very center of the ship) is actually a separate vessel that can detach and be jettisoned into
hyperspace for later collection. A built-in homing device allows imperial agents to track the hold as it randomly jumps across the hyperlanes.